her hair absolutely fazes through her arm
but hey at least she looks hot
can /you/ do any better?
I mean god damn are you people seriously going to pick at every little thing DID YOU NOT SEE HOW FUCKING BEAUTIFUL THE BACKGROUND WAS? HOW WONDERFULLY ANIMATED THE ICE AND SNOW AND MAGIC WAS?
Not to mention how INCREDIBLE her voice sounds in this scene
But no, is all ruined because a cartoon had her hair phase through her arm
um hi as a professional 3d animator this is actually really really sloppy of them and everyone should be pointing this out
first and foremost all the backgrounds and particle effects are pretty and shiny and nice and all but it doesn’t mean anything if your character animation isn’t up to snuff because you know that’s kinda what people go to see the movie for
second there are dozens and dozens of levels of quality control in the disney studios - i’ve seen shit a thousand times less noticeable than this get people torn apart during dailies by their instructors or their superiors
lemme tell you something when i was in school one time i had spent two weeks working out a piece where a guy jumps out of a filing cabinet and there was a four frame segment where the tip of his foot collided with the edge of the cabinet as he turned around
my instructors spent almost a full half an hour drilling me on it in front of the entire class because i was too lazy to go back and fix it
so no these guys have literally no excuse whatsoever they have the best and brightest in the business and all the money in the world to back it there is absolutely no reason for that kind of supreme laziness
"but hey at least she looks hot"
I’m not a CGI animator, nor do i know the complexities that go into CGI, but I am a 2D animator, and i know that in 2D sometimes things are purposely cheated to fool the eye and still see a very specific fluid motion, even if it isn’t naturally correct, the point of animation is to fool the eye.
I think thats one issue I have with how realistic animation is getting, is being able to make things move more realistic the old fashioned eye trickery that made animation what it is -is being less focused on.
That said, sure this could easily be as sloppy mistake, But I think shaming a perfectly good movie for one small animation mistake during a showstopping musical number is a bit much, plus while on a roll of shaming this film for it’s mistakes
plenty of people seem blissfully unaware that beauty and the beast has PLENTY of blatant animation mistakes as well, and is still an amazing masterpiece of animation. Mistakes are in everything artwise if you look hard enough.
I just wish people could
"Let it Go!"
Okay all the commentary on this is really interesting and honestly I’m on both sides here but I just find it genuinely fascinating (and oddly comforting?) that even at Disney someone probably saw this and just decided “ahh fuck it”. This is a good discussion for the animation world to be having I think!
The point is this: Disney is the #1 most recognizable company in animation and the animation industry is a BUSINESS. The fact that people are talking about this mistake (and it is a mistake) means that this product that Disney has put out is getting bad publicity. The mistake isn’t art, it’s the result of over-worked employees and rushed deadlines. They weren’t able to finish their work because Disney had a goal to meet and put out whatever they had so they could make money, instead of releasing a polished truly finished movie.
It’s telling of how Disney views both its employees and its audience. As a company, no I do not like them.
In conclusion: “can you do any better?” Is a logical fallacy and irrelevant to this discussion. DISNEY can do better, so why don’t THEY?
Looking at the way this was staged though (the movement and the position of her body) it looks as if it’s an on-purpose cheat— one used to keep the flow of movement a specific way. (I’ve done the same for some of my 2-D animations)
If you watch the whole video, she starts out with more constrained movements, arms tighter against her body and more linear motions.
Once she gets here, she’s doing broad, curved, sweeping motions.
To have her pull her braid out along her hand in realistic fashion would require her to break those sweeping motions to pull the braid forward first, breaking the movement in this number (remember, it’s a musical number so the motions following the tone of the song and landing on the beats is what is going to be the most important factor here).
My guess is that they tried several takes until someone suggested that they stage Elsa so that when the braid passes through her body to get that nice flowing motion of her hand through her braid it’s BEHIND her, so it’s not inherently obvious.
You’re only going to see it if you either A) Have training and notice something seems off, B) are paying VERY close attention on a second/third time watching or have slowed the animation down (like above), C) Are lucky.
Also, let me say that I’m POSITIVE they wouldn’t have made this choice in any other scenario other than a musical number. Had it been a dialogue scene or just character action, she would have pulled her braid over her shoulder prior to running through.
Yeah, Disney probably could have chosen a number of actions or ways to stage it so that this particular “mistake” doesn’t occur, but I rather like the choice they made here. :\