08 4 / 2014

27 3 / 2014

books-turn-muggles-into-wizards:

HTTYD2 clip
Enjoy!
#DayOfDragons

(via animationtidbits)

24 3 / 2014

dghost:

This was floating around reddit last week, but I finally found where it came from. It turns out it was 3D printed and the instructions are up on Instructables. From the source:

In this instructable I will show you how to make a fully 3D printable GlaDOS from Portal (1 and 2), that is also a lamp and can be converted into a robotic arm (how much cooler does it get), With a superled in the eye (this much cooler).

I have never wanted a 3D printer more than I do right now…

dghost:

This was floating around reddit last week, but I finally found where it came from. It turns out it was 3D printed and the instructions are up on Instructables. From the source:

In this instructable I will show you how to make a fully 3D printable GlaDOS from Portal (1 and 2), that is also a lamp and can be converted into a robotic arm (how much cooler does it get), With a superled in the eye (this much cooler).

I have never wanted a 3D printer more than I do right now…

(via moodyrebelmage)

24 3 / 2014

(Source: wannabeanimator)

24 3 / 2014

cinemagreats:

Ernest & Celestine (2012) - Directed by Stephane Aubier, Vincent Patar, Benjamin Renner

(via undeadseanbean)

19 3 / 2014

stevencrewniverse:

What is a “Distance Model”?

When a character is seen in the distance, too much line complexity will create an over-complicated image. We drop detail to simulate the effect of seeing a character far away. If you’ve managed to notice this already, you’re not just seeing things- it’s quite intentional.

Because the show is animated by hand, we prefer not to scale down a complicated drawing- it becomes unclear and messy. Instead we use a distance model, which is a simplified version of that character.

Also they’re really cute.

Lead Character Designer: Danny Hynes

Character Designer: Colin Howard

Color: Tiffany Ford

Color Assist: Jasmin Lai

Distance Guide: Ian Jones-Quartey

(via rootbeerflotsam)

19 3 / 2014

animationtidbits:

Epic Launches Unreal Engine 4 Today For Everyone for $19/Month

Unreal Engine 4 launches today. What we’re releasing is both simple and radical: everything.
Epic’s goal is to put the engine within reach of everyone interested in building games and 3D content, from indies to large triple-A development teams, and Minecraft creators as well. For $19/month you can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development.

This is the complete technology we at Epic use when building our own games, forged by years of experience shipping games like Gears of War for Xbox and Infinity Blade for iOS, and now reinvented for a new generation. Having the full C++ source provides the ultimate flexibility and puts developers in control of their schedules and destinies: Whatever you require to build and ship your game, you can find it in UE4, source it in the GitHub community, or build it yourself – and then share it with others. […]

Download Unreal Engine 4 today.

animationtidbits:

Epic Launches Unreal Engine 4 Today For Everyone for $19/Month

Unreal Engine 4 launches today. What we’re releasing is both simple and radical: everything.

Epic’s goal is to put the engine within reach of everyone interested in building games and 3D content, from indies to large triple-A development teams, and Minecraft creators as well. For $19/month you can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development.

This is the complete technology we at Epic use when building our own games, forged by years of experience shipping games like Gears of War for Xbox and Infinity Blade for iOS, and now reinvented for a new generation. Having the full C++ source provides the ultimate flexibility and puts developers in control of their schedules and destinies: Whatever you require to build and ship your game, you can find it in UE4, source it in the GitHub community, or build it yourself – and then share it with others. []

Download Unreal Engine 4 today.

(via sarahdave)

19 3 / 2014

adventuretime:

Thanks to Andy Ristaino for sharing these season five title card designs.

skronked:

now that season five is finally over, here’s some season five title card sketches i got to design.   

more to come.

-a

18 3 / 2014

animationtidbits:

Pixar announces Incredibles sequel and new Cars film:

It’s official: we’re currently working on new films featuring your favorite characters from The Incredibles and Cars!

17 3 / 2014

ichidou:

vega-ofthe-lyre:

cthonical | uchiha-sasusaku | rinselli:

Moonlight Legend (ムーンライト伝説) performed for the new anime by Momoiro Clover Z (ももいろクローバーZ)

*SCREAMING*

LOVE LOVE LOVE ITTTT!

OH MY GOD

(Source: castleoflions)

16 3 / 2014

14 3 / 2014

animationtidbits:

First Image for Pretty Guardian Sailor Moon

Toei Animation has released the first image for the new Sailor Moon anime. In addition to the shot of Usagi above, the full image also included a list of the main staff, a synopsis, and a reminder that show will premiere in July 2014 and will stream simultaneously worldwide on the Niconico website.

Usagi Tsukino is a second-year middle school girl who is a little clumsy and a crybaby, but she is full of energy. One day, she meets Luna, a black cat with a crescent moon on her forehead, and she transforms into Sailor Moon, a sailor-uniformed pretty guardian of love and justice! As a chosen guardian of justice, Usagi seems to have a mission to find the Illusionary Silver Crystal with the other guardians and to protect the princess.

Meanwhile, the queen of the Dark Kingdom, Queen Beryl, also sends minions to the town where Usagi lives to obtain the Illusionary Silver Crystal, which has immense power. This causes strange events to unfold….

Can Sailor Moon really find the Illusionary Silver Crystal with the other Sailor guardians, and protect the princess…!?

A countdown on the anime’s official website, with the words “eight days left…” and an image of a waxing moon, is set to launch tomorrow, so expect more news about the new series next Saturday.

(Source: animenewsnetwork.com, via animationart)

11 3 / 2014

princesshollyofthesouthernisles:

Actual Tiana concept art, because all the Tiana art I ever see is fanart mislabeled as production artwork.

Lisa Keene, Bill Schwab, Lorelay Bove, Kevin Gollaher, Ian Gooding, Mark Henn, & Chris Appelhans (click individual pictures for artists)

(Source: shining-magically, via wannabeanimator)

09 3 / 2014

theanimationarchive:

During the production of a film model sheets are generally handed out to artists and animators to use as reference when drawing specific characters.

A model sheet, also a called a character sheet or a character study, is used to help set a standard for the appearance and poses of an animated character. Model sheets especially come in handy during large productions when several hundred animators are working on the film - from scene to scene they help maintain continuity for the animated characters.

Model sheets can only provide so much information though, which is often why maquettes and 3D models are made. The above images depict an actual working Pinocchio marionette that was created by Disney artist Bob Jones. The third image pictures Jones next to a model of the Stromboli Wagon; which was also created to help animators who worked on the Pinocchio film.

And here’s a fun and interesting fact: the marionette pictured above was lost for over fifty years. The only thing that remained of it’s existence were a few publicity photos of Walt Disney playing with the completed puppet. It was eventually found, stuffed in a cabinet, in the Disney animation studio basement. It turns out that a couple of men working for the phone company had discovered it while pulling out some wires.

08 3 / 2014

nightlight-vixen:

whatever-fangirl:

Based on this amazing post!!!

ALL THE YES

(via qbecca)